The global Fitness App market gathered revenue around USD 4.0 Billion in 2020 and market is set to grow USD 15.1 Billion by the end of 2027 and is estimated to expand at a modest CAGR of 21.3% during the prediction period 2021 to 2027.
Growth Factors:
Rising health and fitness awareness and the growing prevalence of obesity are major factors driving the global market. According to the Centers for Disease Control and Prevention, the prevalence of obesity increased from 30.5% in 1999-2000 to 42.4% in 2017-2018. Moreover, awareness regarding obesity-related health conditions, including diabetes, stroke, heart diseases, and cancer, is increasing. This, in turn, is fueling the adoption of fitness apps to manage weight and aid weight loss.
The lockdown and social distancing norms by governments to control the spread of the COVID-19 virus have negatively impacted the gyms and fitness centers globally. However, consumers have shifted their focus to online fitness classes and apps. The total number of downloads and active users increased rapidly during the COVID-19 lockdown. For instance, the daily active users on fitness apps increased by 24% in Asia Pacific, 11% in Europe, 8% in Americas, and 28% in the Middle East and North Africa between quarter 1 and quarter 2 of 2020. Moreover, many fitness apps are witnessing an increase in their downloads and profits. For instance, HealthifyMe, an Indian fitness app, witnessed a 30% increase in traffic and a 40% increase in revenue in April 2020.
Moreover, a rise in the number of product launches, investments, collaborations, partnerships, and mergers & acquisitions is boosting the adoption of fitness apps in the market. For instance, in March 2020, Curefit, a health and fitness company, received USD 110 million in funding from Temasek Holdings Limited. In November 2020, Hong Kong Baptist University (HKBU) and The Chinese University of Hong Kong (CUHK) collaborated to launch MusFit Action Mobile App, which is focused on home-based exercises for elderly and middle-aged people. In December 2020, National Football League player DeMarcus Ware introduced his fitness app Driven to Win on Apple Store. The subscribers can work out with NBL players through this app. This app will be available for Android from 2021.
This research report purposes at stressing the most lucrative growth prospects. The aim of the research report is to provide an inclusive valuation of the Fitness App market and it encompasses thoughtful visions, actualities, industry-validated market findings, historic data, and prognoses by means of appropriate set of assumptions and practice. Global Fitness App market report aids in comprehending market structure and dynamics by recognizing and scrutinizing the market sectors and predicted the global market outlook.
Report Coverage
Report Scope | Details |
Market Size | USD 15.1 Billion by 2027 |
Growth Rate | CAGR of 21.3% From 2021 to 2027 |
Base Year | 2020 |
Forecast Period | 2021 to 2027 |
Historic Data | 2017 to 2020 |
Report coverage | Growth Factors, Revenue Status, Competitive Landscape, and Future Trends |
Segments Covered | Type, platform, device And Region |
Regional Scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA) |
Companies Mentioned | Adidas; Appster; Fitbit, Inc.; FitnessKeeper; Azumio, Inc.; MyFitnessPal Inc.; Nike; Noom; Under Armour, Inc.; Applico; Aaptiv; Appinventiv |
COVID-19 Impact Assessment on Market Landscape
The report comprises the scrutiny of COVID-19 lock-down impact on the income of market leaders, disrupters and followers. Since lock down was instigated differently in diverse regions and nations, influence of same is also dissimilar across various industry verticals. The research report offers present short-term and long-term influence on the market to assist market participants across value chain makers to formulate the framework for short term and long-lasting tactics for recovery and by region.
Fitness App market Report empowers readers with all-inclusive market intelligence and offers a granular outline of the market they are operational in. Further this research study delivers exceptional combination of tangible perceptions and qualitative scrutiny to aid companies accomplishes sustainable growth. This report employs industry-leading research practices and tools to assemble all-inclusive market studies, intermingled with pertinent data. Additionally, this report also emphases on the competitive examination of crucial players by analyzing their product portfolio, pricing, gross margins, financial position, growth approaches, and regional occurrence.
Regional analysis:
In 2020, North America accounted for the largest revenue share of 34.7%. This is attributed to increasing awareness about health and the high adoption rate of fitness apps. The usage of fitness apps rapidly increased during the COVID-19 pandemic. During the COVID-19 related lockdown, 74.1% of the Americans used at least one fitness app, according to a survey conducted by Freeletics, a provider of artificial intelligence-based fitness and lifestyle training. Moreover, 60% of them are planning to cancel gym memberships.
Asia Pacific is anticipated to be the most lucrative regional market during the forecast period. Key factors such as growing smartphone penetration, rising health awareness, and an increase in the penetration of fitness apps are driving the market in Asia Pacific. Moreover, during the COVID-19 pandemic, the region saw a significant increase in the downloading of fitness apps. According to an article published in the World Economic Forum, the health and fitness app downloads increased by 157% in India, which is equivalent to 58 million new users. Health and fitness app downloads increased by 47% in Asia Pacific.
Competitive Rivalry
Foremost players in the market are attentive on adopting corporation strategies to enhance their market share. Some of the prominent tactics undertaken by leading market participants in order to sustain the fierce market completion include collaborations, acquisitions, substantial spending in R&D and the improvement of new-fangled products or reforms among others.
Major manufacturers & their revenues, percentage splits, market shares, growth rates and breakdowns of the product markets are determined through secondary sources and verified through the primary sources.
Some of the prominent players in the Fitness App Market include: Adidas; Appster; Fitbit, Inc.; FitnessKeeper; Azumio, Inc.; MyFitnessPal Inc.; Nike; Noom; Under Armour, Inc.; Applico; Aaptiv; Appinventiv
Segments Covered in the Report
This research report offers market revenue, sales volume, production assessment and prognoses by classifying it on the basis of various aspects. Further, this research study investigates market size, production, consumption and its development trends at global, regional, and country level for the period of 2017 to 2027 and covers subsequent region in its scope:
By Geography
North America
Europe
Asia Pacific
Latin America
Middle East & Africa (MEA)
Highlights of the Report:
Research Methodology
In the study, a unique research methodology is utilized to conduct extensive research on the growth of the Fitness App market, and reach conclusions on the future growth parameters of the market. This research methodology is a combination of primary and secondary research, which helps analysts ensure the accuracy and reliability of the conclusions.
Secondary resources referred to by analysts during the production of the Fitness App market study are as follows - statistics from government organizations, trade journals, white papers, and internal and external proprietary databases. Analysts have also interviewed senior managers, product portfolio managers, CEOs, VPs, marketing/product managers, and market intelligence managers, all of whom have contributed to the development of this report as a primary resource.
Comprehensive information acquired from primary and secondary resources acts as a validation from companies in the market, and makes the projections on the growth prospects of the Fitness App markets more accurate and reliable.
Secondary Research
It involves company databases such as Hoover's: This assists us recognize financial information, structure of the market participants and industry competitive landscape.
The secondary research sources referred in the process are as follows:
Primary Research
Primary research includes face-to face interviews, online surveys, and telephonic interviews.
Industry participants involved in this research study include:
Key Points Covered in Fitness App Market Study:
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Fitness App Market, By Type
7.1. Fitness App Market, By Type, 2021-2027
7.1.1. Exercise & Weight Loss
7.1.1.1. Market Revenue and Forecast (2017-2027)
7.1.2. Diet & Nutrition
7.1.2.1. Market Revenue and Forecast (2017-2027)
7.1.3. Activity Tracking
7.1.3.1. Market Revenue and Forecast (2017-2027)
Chapter 8. Global Fitness App Market, By Platform
8.1. Fitness App Market, By Platform, 2021-2027
8.1.1. Android
8.1.1.1. Market Revenue and Forecast (2017-2027)
8.1.2. iOS
8.1.2.1. Market Revenue and Forecast (2017-2027)
Chapter 9. Global Fitness App Market, By Device
9.1. Fitness App Market, By Device, 2021-2027
9.1.1. Smartphones
9.1.1.1. Market Revenue and Forecast (2017-2027)
9.1.2. Tablets
9.1.2.1. Market Revenue and Forecast (2017-2027)
9.1.3. Wearable Devices
9.1.3.1. Market Revenue and Forecast (2017-2027)
Chapter 10. Global Fitness App Market, Regional Estimates and Trend Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, By Type (2017-2027)
10.1.2. Market Revenue and Forecast, By Platform (2017-2027)
10.1.3. Market Revenue and Forecast, By Device (2017-2027)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.1.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.1.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.1.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.1.5.3. Market Revenue and Forecast, By Device (2017-2027)
10.2. Europe
10.2.1. Market Revenue and Forecast, By Type (2017-2027)
10.2.2. Market Revenue and Forecast, By Platform (2017-2027)
10.2.3. Market Revenue and Forecast, By Device (2017-2027)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.2.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.2.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.2.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.2.5.3. Market Revenue and Forecast, By Device (2017-2027)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, By Type (2017-2027)
10.2.6.2. Market Revenue and Forecast, By Platform (2017-2027)
10.2.6.3. Market Revenue and Forecast, By Device (2017-2027)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, By Type (2017-2027)
10.2.7.2. Market Revenue and Forecast, By Platform (2017-2027)
10.2.7.3. Market Revenue and Forecast, By Device (2017-2027)
10.3. APAC
10.3.1. Market Revenue and Forecast, By Type (2017-2027)
10.3.2. Market Revenue and Forecast, By Platform (2017-2027)
10.3.3. Market Revenue and Forecast, By Device (2017-2027)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.3.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.3.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.3.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.3.5.3. Market Revenue and Forecast, By Device (2017-2027)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, By Type (2017-2027)
10.3.6.2. Market Revenue and Forecast, By Platform (2017-2027)
10.3.6.3. Market Revenue and Forecast, By Device (2017-2027)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, By Type (2017-2027)
10.3.7.2. Market Revenue and Forecast, By Platform (2017-2027)
10.3.7.3. Market Revenue and Forecast, By Device (2017-2027)
10.4. MEA
10.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.4.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.4.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.4.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.4.5.3. Market Revenue and Forecast, By Device (2017-2027)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, By Type (2017-2027)
10.4.6.2. Market Revenue and Forecast, By Platform (2017-2027)
10.4.6.3. Market Revenue and Forecast, By Device (2017-2027)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, By Type (2017-2027)
10.4.7.2. Market Revenue and Forecast, By Platform (2017-2027)
10.4.7.3. Market Revenue and Forecast, By Device (2017-2027)
10.5. Latin America
10.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.5.3. Market Revenue and Forecast, By Device (2017-2027)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, By Type (2017-2027)
10.5.4.2. Market Revenue and Forecast, By Platform (2017-2027)
10.5.4.3. Market Revenue and Forecast, By Device (2017-2027)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, By Type (2017-2027)
10.5.5.2. Market Revenue and Forecast, By Platform (2017-2027)
10.5.5.3. Market Revenue and Forecast, By Device (2017-2027)
Chapter 11. Company Profiles
11.1. Adidas
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. Fitbit, Inc.
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Appster
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. Azumio, Inc.
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. MyFitnessPal Inc.
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Applico
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. FitnessKeeper
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Aaptiv
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Nike
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Noom
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
11.11. Under Armour, Inc.
11.11.1. Company Overview
11.11.2. Product Offerings
11.11.3. Financial Performance
11.11.4. Recent Initiatives
11.12. Appinventiv
11.12.1. Company Overview
11.12.2. Product Offerings
11.12.3. Financial Performance
11.12.4. Recent Initiatives
Chapter 12. Research Methodology
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
Chapter 13. Appendix
13.1. About Us
Glossary of Terms