Animation Market (By Offerings: Software and Services; By Product Type: 2D Animation, 3D Animation, Motion graphics, Stop Motion, and Other; By Industry: Direct, Education, Media and Entertainment, Aerospace and Defence, Automotive, Healthcare, and Others) - Global Market Size, Share, Growth, Trends Analysis, Regional Outlook and Forecasts 2022 - 2030

The global animation market size was estimated at USD 372.44 billion in 2021 and is predicted to reach over USD 587.1 billion by 2030, growing at a CAGR of 5.2% during the forecast period 2022 to 2030.

Growth Factors:

Animation is a technique of creating moving graphics from visual files. This is done with the help of animation software. Large numbers of good animation software are used by the animators to create effects and animated visuals. Animation creates illusion, transition 3D computer animation, motion graphics, and much more. Animation is one of the best ways of exercising one’s imagination and expanding the creativity horizons. These days animation is being adopted by all sizes organisations with a view to promote and expand their businesses.

Increased availability of animation tools will emerge as the major animation market growth driving factor. Rapid growth and expansion of the media industry and shifting of businesses from conventional modes of advertising to digital services will further aggravate the growth of the animation market. Rising competition in the market owing to the emergence of new business everyday especially in the developing economies will further propel growth in the animation market value. Greater investment in the animation industry, rising trend of animated films and daily soaps, and ever-growing fondness for gaming among the youngsters are some other factors bolstering the growth of animation market.

However, rising concerns related to the piracy of content will act as a growth restraint for the animation market. Growing shift from renting the movies to streaming online videos will further dampen the growth rate of the animation market. Also, easy availability of open source animation software and lack of skilled professionals will further derail the market growth rate.

This animation market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographical expansions, technological innovations in the market.

Report Scope of the Animation Market

Report Highlights


Market Size

USD 587.1 Billion by 2030

Growth Rate

CAGR of 5.2% from 2022 to 2030

Base Year


Historic Data

2017 to 2021

Forecast Period

2022 to 2030

Segments Covered

Offerings, Product, Industry

Regional Scope

North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)

Companies Mentioned

SideFX, Adobe, Broadcast2World, Inc, Smith Micro Software, Inc., Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, BRAFTON, Corel Corporation, Autodesk Inc.

Future of Global Animation Market

The major tend witnessed in the global market in growing numbers of strategic partnerships among major key players. This trend is anticipated to continue and will boost growth of the market in the near future. For instance, in January 2020, corel corporation acquired Gravit Designer, a cross-platform, web-based vector graphic design application. In July 2020, Autodesk acquired Pype, ML and AI construction industry forum. Automating building processes by Closeout from Project Planning. In May 2018, Autodesk acquired Building connected, it provides builders with cloud-based bid procurement services.

Segment Trends:

2D Animation Product Type Segment Testified Leading Market Stake in Year 2020

2D animation product type is anticipated to register highest growth rate as well as market share over the forecast period of time. The growth is attributed to its growing adoption in the various industry verticals across the globe. Along with this the motion graphics product type segment will be growing at considerable pace and will fuel growth of the animation industry in the near future.

Software offerings Segment Reported Foremost Market Stake in 2020

Software offerings are expected to account for the major share in the owing to its rising popularity in the leading countries and developing areas. Along with this the services segment is anticipated to grow at the noteworthy growth rate and will augment the market revenue.

Media and Entertainment Industry Segment Reported Foremost Market Stake in 2020

Media and entertainment industry segment is expected to account for the major share in the target market. Film, radio, television, print make up the media and entertainment industry. TV shows, Movies, news, newspapers, radio shows, magazines, music, and books are included in these segments. As both the old and modern continue to coexist, the media & entertainment industry is in a transition process. Along with this the automotive segment is anticipated to grow at the important growth rate and will expand the market revenue.

North America is Likely to be the Largest Market for Animation

The study report contracts with the business predictions of animation products around are as counting Europe, Latin America, Asia-Pacific, North America, Middle East and Africa. Animation market is occupied by North America due to augmented intake of the animation in various end use applications, coupled with presence of major companies in the North America and business plans that are executed by the chief players in the nations. Asia Pacific is probable to list the remarkable CAGR, on account of growing in the demand for the animation in evolving economies owing to increased preferences form automotive industry. Likewise, utmost of the companies functioning in the market are advancing heavily in order to get the modest edge in the animation market in Asia Pacific. Further, the Latin America as well as Middle East and Africa regions will likely to register moderate growth in the coming.


Some of the prominent players in the Animation Market include:

  • SideFX
  • Adobe
  • Broadcast2World, Inc
  • Smith Micro Software, Inc.
  • Animation Sharks
  • IdeaRocket
  • Triggerfish Studios
  • EIAS3D
  • NewTek, Inc
  • Corel Corporation
  • Autodesk Inc.
  • Videocaddy
  • Maxon Computer
  • WinBizSolutionsIndia

Segments Covered in the Report

This research report offers market revenue, sales volume, production assessment and prognoses by classifying it on the basis of various aspects. Further, this research study investigates market size, production, consumption and its development trends at global, regional, and country level for the period of 2017 to 2030 and covers subsequent region in its scope:

By Offerings

  • Software
  • Services

By Product Type

  • 2D Animation
  • 3DAnimation
  • Motion graphics
  • Stop Motion
  • Other

By Industry

  • Direct
  • Education
  • Media and Entertainment
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Others

By Geography

North America

  • U.S.
  • Canada


  • Germany
  • France
  • United Kingdom
  • Rest of Europe

Asia Pacific

  • China
  • Japan
  • India
  • Southeast Asia
  • Rest of Asia Pacific

Latin America

  • Brazil
  • Rest of Latin America

Middle East & Africa (MEA)

  • GCC
  • North Africa
  • South Africa
  • Rest of Middle East & Africa

Key Points Covered in Animation Market Study:

  • Growth of Animation in 2022
  • Market Estimates and Forecasts (2017-2030)
  •  Brand Share and Market Share Analysis
  •  Key Drivers and Restraints Shaping Market Growth
  •  Segment-wise, Country-wise, and Region-wise Analysis
  •  Competition Mapping and Benchmarking
  •  Recommendation on Key Winning Strategies
  •  COVID-19 Impact on Demand for Animation and How to Navigate
  •  Key Product Innovations and Regulatory Climate
  •  Animation Consumption Analysis
  •  Animation Production Analysis
  •  Animation and Management